Blog

Metaverse strategies: B2B and B2C in the spotlight

B2B vs. B2C Metaverse Strategies
  • Hot Topics
  • How to Metaverse
  • Blog

Business and consumer applications pursue different goals and strategies. We explain what is important when choosing the right tools.

The Metaverse is a three-dimensional, virtually accessible version of the Internet. It can consist of virtual spaces, 3D products, avatars, and immersive Mixed Reality content. Metaverse platforms offer a variety of opportunities for both B2B and B2C companies to expand their business models and reach customers in new and innovative ways. For digital agencies, IT analysts, business consultants, and online marketers, it is crucial to understand the different requirements and use cases. But companies themselves should also know what matters for their business model and target audience. In this article, we take a look at the special features and differences in the utilization of 3D technology.

B2B & B2C - What is it?

B2B (Business-to-Business) refers to the business relationship between two or more companies. In this model, companies sell their products or services to other companies, rather than directly to end consumers.

  • Examples: A software company selling its products to other companies, or a manufacturer supplying raw materials to a factory.

B2C (Business-to-Consumer) describes a business model in which companies sell their products or services directly to end consumers. This model is designed to meet the individual needs and desires of buyers.

  • Examples: An online shop selling clothing to private individuals, or a supermarket offering groceries.

Metaverse strategies for growth & efficiency in B2B

In the B2B sector, 3D platforms enable the creation of virtual showrooms and "deal rooms", where comprehensive portfolios can be compiled and presented to potential customers. These spaces can be introduced by AI-supported avatars or real consultants who prepare the purchasing process. There can be guided tours through a virtual environment that presents the products virtually in realistic usage scenarios. The medical technology provider BD, for example, has developed a virtual lab where the latest product innovations are presented. Collaboration features allow prospective customers to walk through the room as avatars with voice chat together with the sales team or alternatively interact via video call. Any questions can be answered directly, and the customer's individual challenges addressed. This is particularly useful for selling sophisticated technical products and services, which often require a lot of explanation. This is where visual storytelling is key in the sales process, which can be effectively realized with a virtual showroom.

This approach will also benefit an eco-conscious business policy: the fact that buyers and sellers from all over the world do not have to come together in one place is sustainable and saves resources. After the presentation and tour of the virtual showroom, the transaction can be completed via a store system which can be integrated directly into the space. However, distribution via dealers is also possible, for example in the virtual workshop of Ottobock or the 3D product showroom of the manufacturer Fackelmann.

But not everything has to be 100% digital - a combination with face-to-face events is also possible. With the help of a 3D viewer, high-tech systems can be presented virtually with a visual explanation of how they work, saving costs and being useful both in the field and at trade fairs.

This makes it possible to present even large and expensive industrial plants easily and cost-effectively on site - even with a "wow" effect thanks to animations and AR.

Working together in international teams is also facilitated by collaborative 3D environments with avatars and various interactive tools. The creativity and motivation of employees can be significantly increased through immersive and interactive experiences during meetings and conferences. Smart learning environments, i.e. 3D spaces with special learning paths and content, are also suitable for training specific situations or learning new skills. This allows trainees to test their newly acquired skills before they have to prove themselves on real machines or people.

How AR & Co. are transforming the B2C sector

In retail and e-commerce in particular, the Metaverse offers new opportunities to present products and build customer loyalty to a brand. Generation Z in particular has a high digital affinity and is open to virtual experiences. In B2C applications, the focus is more on independent exploration and discovery by users. This process can be supported by AI assistance in virtual spaces. Virtual spaces and showrooms are also on the rise in the consumer business - the trend is shifting from traditional online stores to spatial commerce. This means that spatial and immersive elements are increasingly finding their way into online stores and e-commerce tools, for example as walk-in 3D shopping rooms or interactive theme worlds. 

Conventional product image galleries in web stores are enhanced by 3D Product Viewers with a 360° view and Augmented Reality (AR) options. This makes it possible to see the product in its original size in your own home or surroundings using a smartphone camera, making the online shopping experience even more interactive and appealing. The advantage? Having the opportunity to experience a product in your own environment with the help of 3D and Augmented Reality makes you invest more time in it, develop a stronger bond and perceive it as more attractive (source: Shopware).

The realistic impression of 3D viewers, such as those found in the Porta furniture store's web shop, can also prevent mispurchases and returns. Product photos always require a certain amount of imagination, for example how a couch would fit into your own living room. With an AR view, on the other hand, you can try it out directly and even test the original proportions. This results in more conscious purchases because people understand the products better.

Integrating 3D elements into websites and in-store terminals enables products to be experienced more intensively virtually and creates an emotional connection before a purchase decision is made. Especially in regions and provinces without physical branches and stores, the virtual component is an advantage in order to still offer a real shopping experience as well as attracting new customers and retaining existing ones. 

For web shops, 3D renderings can also be an alternative to traditional photo shoots. 3D product models and a virtually generated environment serve as the base for realistic-looking product photos - an automated and cost-efficient way to showcase products. IKEA, for example, creates product images in this way. 

The Metaverse is also playing a more significant role in the areas of gaming, entertainment and social media in the B2C sector. Art and culture can also be presented in new and innovative ways. For example, there are virtual art exhibitions where paintings are presented in a 3D gallery. Each individual work of art can then be purchased both physically and digitally as an NFT and checked out at home using Augmented Reality.

B2B vs. B2C in the virtual world

While business applications are often focused on business requirements and ROI, entertainment and the needs of end customers are at the forefront in the consumer sector. From a technological point of view, B2C solutions need to be very low threshold - access via mobile device is very important here. In the B2B sector, on the other hand, PCs and sometimes even VR devices are more common. We have compared the most important differences:

 B2BB2C
Practical applications
  • Virtual showrooms and deal rooms
  • Collaborative environments for meetings, workshops, events and training sessions
  • Virtual presentation of large products at trade fairs and customer visits
  • 3D product models with animations that explain functionalities
  • Integration of AR viewers into websites, brochures and stores
  • Virtual flagship stores, shopping and theme worlds
  • Immersive marketing campaigns to reach young customers and attract new target groups
  • Leveraging social platforms and gamification
Important features
  • Avatars
  • Chats
  • Screen sharing
  • Augmented Reality
  • AI service bots
  • Access via mobile devices
Characteristic way of interactionPersonalized guided tours and consultancyHands-on discovery, independent exploration of information

 

Outlook & key findings

3D platforms, AR and spatial computing are already providing a preview of the next stage of the Internet, while artificial intelligence can be a useful addition, for example for customer advice or 3D model creation. However, the use of immersive technologies can also bring challenges. Technological hurdles such as interoperability on different devices still need to be overcome. At the moment, there is a multitude of different platforms and software providers that support different standards. The security of sensitive personal data and ethical considerations are particularly important in the B2C sector. In this context, it is important to consider software that complies with the EU Data Protection Regulation. In compliance with certain guidelines (which are still in the process of being defined and developed), there are bright prospects for the future.   

It is essential for both B2B and B2C companies to start working with the new technology now and understand its potential. An individual Metaverse strategy can then be tailored to your own business model.

daten_analyse_diagramm_marketing
Free Metaverse strategy consulting

Whether B2B or B2C, our Metaverse experts will help you find the right Metaverse solution.

As the software continues to improve, customers will expect immersive experiences more and more. In the B2C sector, high-end 3D and AR experiences are already important, as people are used to high-resolution virtual content from the gaming sector and competitors are already using 3D platforms. In the business sector (B2B), the importance of remote work is on the rise, which is why remote sales solutions now need to be promoted. The full potential of new technologies can be exploited by taking into account the special features and challenges of both areas.

Share post on
Content

    Contact Sales now

    Telephone: +49 (3641) 55494454
    Mobil: +49 (178) 8061312
    your message here

    mailNewsletter